[MMO] Jamboree Project

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[Edit: moved to the MMO forum. The MMO is the new term for the Jamboree project.]

So we got back from the German Discworld con. And now we're looking forward to the next big thing, the Cunning Artificer's Discworld Jamboree.

But something that struck us in the con was that a lot of these people, people who we grew to really like in those few short days of the con, would not be able to make it. What could we do for them? For the Americans, the Australians, the Brazilians, the people throughout the world who will not be amongst the lucky thousand because they lack the money or time?

And so we came up with "The Jamboree Project". The Discworld Jamboree will try to recreate a bit of the Discworld in Wincanton, whereas "The Jamboree Project" will recreate that bit of Wincanton on the net. So you too can come and see the Stadtwache (City Watch) patrols, the witch trials, the erection of the tower, and other things.

What will we do? Six months is a scarily small amount of time to create an interactive 3D gaming experience so we shall do it in stages called milestones.

Milestone 1: The basics:
A field.
user account system.
Users can connect.
Users can communicate.
Visible avatars.
Closed beta starts.

Milestone 2: The Artificer's:
The Cunning Artificer's shop.
Trade interface.
Item interaction.
Testers to invite others, beta is still closed.

Milestone 3: User created areas:
Books in the Artificer's link to oblivion-style "mods" to the world.
Players can create and upload mods ("stories"), which must be PD.
Players can enable/disable mods by "reading a story".
Popular stories become part of the world via narrativium.

Milestone 4: The clacks tower:
Ability to send a clacks.
Tower mesh completed.
No stationary or nonworking parts on the tower.

Milestone 5:
Books created for most of the events created at the jamboree.
Open beta starts.
2007 Jamboree happens.

Milestone 6: Confidential:
[team members only!]

There are several subsequent milestones before we consider the Project "live" rather than "beta", all which have me INCREDIBLY excited, but I think that having just the above completed in six months will be well-nigh impossible without the right people on-board. But we can only try.

So, who wants to helpQuestion

--Yet another geek.

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Re: Jamboree Project

DruidThudmeister
Dewi Morgan wrote:

Milestone 1: The basics:
A field.
user account system.
Users can connect.
Users can communicate.
Visible avatars.
Closed beta starts.

Milestone 2: The Artificer's:
The Cunning Artificer's shop.
Trade interface.
Item interaction.
Testers to invite others, beta is still closed.

Milestone 3: User created areas:
Books in the Artificer's link to oblivion-style "mods" to the world.
Players can create and upload mods ("stories"), which must be PD.
Players can enable/disable mods by "reading a story".
Popular stories become part of the world via narrativium.

Milestone 4: The clacks tower:
Ability to send a clacks.
Tower mesh completed.
No stationary or nonworking parts on the tower.

Milestone 5:
Books created for most of the events created at the jamboree.
Open beta starts.
2007 Jamboree happens.

Milestone 6: Confidential:
[team members only!]

There are several subsequent milestones before we consider the Project "live" rather than "beta", all which have me INCREDIBLY excited, but I think that having just the above completed in six months will be well-nigh impossible without the right people on-board. But we can only try.

So, who wants to helpQuestion

Its nice to know that there are bigger masochists in the world than me Wink i think i am "volunteered" to teach juggling at the jamboree but i am willing to help you test bits b4 hand you did read the bit on the left that says 153 days i hope. - 1 to 2 for travel and setup as these events start earlier than advertised Wink


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Re: Jamboree Project

sounds really cool,please keep us posted as to what's going on,am interested


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Re: Jamboree Project

when you say help what do you have in mind?

i am very willing to do my bit but i am quite busy nowadays due to exams etc. but if there is any little jobs i will gladly do them.


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Re: Jamboree Project

Admin
Mr Lipwig wrote:

when you say help what do you have in mind?

Good question!

The most important people we need at the moment are 3D graphics artists and programmers. At the end of milestone 2 we will need beta testers from within the community (those from outside this site and sister sites will NOT be allowed into this beta - it will be strictly confidential!)

For those interested in a career in 3D gaming, milestone 6 (providing we reach that point intact) will make your career. You will have no shortage of work. Ever.


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Re: Jamboree Project

yeh i am quite good at graphic designing and the visual aspect, so im good to help just PM me or something


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Jamboree Project

Librarian

what kind of a programmer you are searching.(language,skills)


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Re: Jamboree Project

Admin

Good question, and one I don't know the answer to... which is probably a bad thing, given we've only a few months.

At the moment I'm working on getting the thud client patched up to do everything it needs (settings working, skinning, maybe a few other niceties) so I can concentrate purely on the Jamboree project for six months.

But by the end of this month, I need to have a team set up, a separate site (I'll probably reuse thudguild.com) with FAQ, forums, bug tracking, and CVS purely for this project, and most importantly, a design document containing a solid plan of action about how we'll go about it.

The first two entries from the FAQ that I will put up should hopefully answer your question as best I can.

[b]Who do we need?[/b]

We need YOU! But more specifically, we need:

[i]Artists![/i]
2D concept artists.
3D artists, especially with experience in low-poly work.
skinners, ideally experienced in bump/normal/parallax mapping.

[i]Sound peeps![/i]
Music dudes.
Sound effects dudes.

[i]Programmers![/i]
This is about the only area I'm even vaguely competent in. Not sure what experience we'll need there, as we've still not decided on an engine yet, see below. But any experience with 3D, animation, networking, databases or gaming will most likely be a plus.

[i]Writers![/i]
Everything will need documenting. And documentation is best if it's entertaining and concise, which takes skill (note how this post is neither!)

[i]And the rest![/i]
Maintainers for the file store, the changelog, the bug list...
Team leaders, motivators, admins...
Testers to find and document bugs.
Helpers and Welcomers, to make life easier for new players.
General gophers to do whatever grunt work there is.
People to spread the word to their friends (but NEVER SPAM!)

If you don't consider yourself suited to these roles, let us know what you CAN do. You can almost certainly help anyway. And let us know if you have any contacts who might be interested in helping, too.

Of all the above, the artists are the most critically important, particularly the low-poly 3D ones. We're desperate for them. Tell your friends.

[b]How will you do this?[/b]

Obviously, We can't write from scratch a 3D multiplayer game in six months using only volunteers and free resources.

So it looks like, for rapid development (and we only have six months!) we'll be using some free middleware like CrystalSpace, Genesis3D, Delta3D, GameBlender, Jogre, PlaneShift, or Sauerbraten.

Or maybe, if I live on ramen for six months, we can even use something that costs a little money, like Torque Shader, RealmCrafter, Beyond Virtual, 3Impact, Cipher, C4, 3DGameStudio, or TV3D SDK6. Some of these offer such significant advantages that they may well be worth the money.

I'd love input from people who've used any of these engines. I'm currently reviewing them, along with some 150 others, and it'll help me a lot if I could exclude some of them out of hand. The ones I've named are the current "front runners", in no particular order.

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Re: Jamboree Project

Bronze Member

Wow, what a huge project. I hope you can complete all the milestones. I'd love to help but I really need to finish my diploma thesis. So, good luck and I'm back to programming functions that search and transform loops in sound Petri-nets... There is no end to fun when you do theoretical computer science... Wink


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Re: Jamboree Project

Admin
Death wrote:

I'd love to help but[...]

I'm pretty sure that I will be hearing that phrase a LOT this month Very Happy

But one way that even those who can't help, can help, is to let friends know. So point them here if you think they could do with some relaxation from their complex thesising... or if you just want them to fail. Either is good!


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Re: Jamboree Project

Bronze Member
Dewi Morgan wrote:

I'm pretty sure that I will be hearing that phrase a LOT this month Very Happy

I thought so too when writing that. But it's the truth. The project sounds so interesting that I'd love to be part of it but there are just so many other things that need to be finished during the next month Sad


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Re: Jamboree Project

Druid

i would like to help, but more on the people side of it like welcoming them and helping them out, things like that.
Thats if you need anyone for that kind of thing.

Angua


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Re: Jamboree Project

Founding PatronLibrarianDruidThudmeister

I'd love to help, but my programming skills are somewhat limited - C & Python really (as well as web stuff that doesn't really count) and neither of them to a level I'd want to shout about... I guess the only way I'd be useful would be through getting good enough by learning as I went...

If there's a fairly easy task that can be seperated out I'd be quite prepared to have a crack, but I promise nothing (especially given the onset of my final A level exams...Puzzled)

Mr Scrub


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Re: Jamboree Project

I can help with the arty graphic design side and i think of myself as a decently witty writer so i am willing to help with those things but cant do anything too major due to GCSE's


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Re: Jamboree Project

Bronze Member

I'm not very sure about my programming skills. But I'm certainly in for the writing thing and general testing.

I will also try to find some people at university for the project.


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Re: Jamboree Project

Librarian

Is this still even remotely operational?


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Re: Jamboree Project

This comment has been moved http://www.thudgame.com/node/1721#comment-40342">here.


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