Stubborn opponent

What do you do if the other player refuses to agree to end a match even if it is obvious that neither player can capture I.e. the trolls can move out of the dwarfs way and the dwarfs can capture the trolls before they get in capturing distance even with pushing? I just played a game where my opponent refused to stop making moves unless I gave up the game because I was in the lead by 4 points on the first match. Am I missunderstanding the rules cause it sounds like the match could be postponed indefinetly by a jerk like my opponent. Can someone please slarify if this is true?

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Re: Stubborn opponent

beanstheclown wrote:

What do you do if the other player refuses to agree to end a match even if it is obvious that neither player can capture I.e. the trolls can move out of the dwarfs way and the dwarfs can capture the trolls before they get in capturing distance even with pushing? I just played a game where my opponent refused to stop making moves unless I gave up the game because I was in the lead by 4 points on the first match. Am I missunderstanding the rules cause it sounds like the match could be postponed indefinetly by a jerk like my opponent. Can someone please slarify if this is true?

Hi! Welcome to the forum! nice to see passionate Thud players out there Smile
I can give you an answer from my standpoint only; I'm hoping others dive in as well to comment on other points, though. From the standpoint of a game played in isolation on the Online game, the key to the game isn't wiping the board and obliterating your (their) opponent, but staying ahead on points for both halves. This is important for several reasons; two of which I'll explain.

Firstly, we will use the coming tournament to set league standings for the International Thud Guild. members will have a ranking and this will determine their place in coming tournaments and in terms of perks for higher ranked players. League standings will be determined by the number of games won which will be determined by who has the most points after two halves. Waliking away from a game* is a waste of both players' time and effort but the intransigent will soon find themselves lacking people to play them and thus opportunity to rise in the standings.

Secondly, and more immediately, tournament rules might be looked at, or the referees might decide to rule in such a case when someone refuses to concede and the game has obviously run as far as it can.**

These things are still developing but we want Thud to be fun to play, not an exercise in absolute domination so don't be afraid to walk away from someone who is unreasonable.

Lee
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* Contrary to instinct, clicking "Resign" on a game doesn't mean you concede but rather you would like to change sides, or that you think the game is over. If someone refuses closing the applet saves the game, and its results to the database for next time when, if you have challenged the same person, you can choose to continue the game or start anew.

** Although OB is still in the States on holiday, he may be amenable to this considering the fact that FIFA seemed to have sent a primary school teacher to referee the Holland - Portugal game last night. what a farce. Sorry OB (and Holland!). There's much to be said in favour of properly refereed games.

And don't anybody get me started on the state of the USA team... Mad


This was actually a game played in my own home. I haven't gotten on the internet thud game yet. So a ref was out of the question. I was playing trolls and he was playing dwarfs. I had a 4 point lead on him when he created a block usign all his dwarfs. There was no way in hell that I was going to attack because even with a push I would be getting killed before I got to the block but I was n a position where I could dodge any line he made to attack. However he refused to concede that no more captures where feasable. Of course he would have refused even if I only had a one point lead on him. So the game basically became a stalemate of unnecesary unproductive moves. Plus he's so stubborn he would have kept it up for days rather than give me four points in the first match. Does anyone know any way to deal with such an opponent? That's really my question. I'm looking for some tactic, whether it's a rule or some foolproof persuasion (though I doubt anything would work on him), that can remedy this sort of stalemate.


Druid

the boards are pretty hard...

(although in no way am i condoning violence Wink )


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+++divide by cucumber error+++please reinstall universe and reboot+++


If you find agreeing with someone to end hard but still want to play them you could agree to say a 30 move limit each way i think some players on the forum agree to play games that way in the slowfire area.

The question i have is was your oppnent really trying to hunt you? i know from expereince that Dwarfs hunting Trolls can be a hard a slow process i tend only to do it if i have 17-18 Dwarfs or more in my block tho i do somtimes wonder if it can be done with 15-16 and someday would like to try it against another patient player. Tho if he was just keeping the block tight you have ground for complaint.

I do think that if two players both repeat the same move 3 times the half should stop at that point like in chess.


Re:

Bronze Member
wrote:

If you find agreeing with someone to end hard but still want to play them you could agree to say a 30 move limit each way i think some players on the forum agree to play games that way in the slowfire area.

The question i have is was your oppnent really trying to hunt you? i know from expereince that Dwarfs hunting Trolls can be a hard a slow process i tend only to do it if i have 17-18 Dwarfs or more in my block tho i do somtimes wonder if it can be done with 15-16 and someday would like to try it against another patient player. Tho if he was just keeping the block tight you have ground for complaint.

I do think that if two players both repeat the same move 3 times the half should stop at that point like in chess.

I think the solution in this case would be to institute a rul similar to that in chess, which has the rule, that if for X moves no capture has been made, the score is stalemate. For Thud it would end in the score on the board, of course, in this case, a 4 point win for our plaintiff, and X would have to be determined seperately for each side.
-- It's much harder for dwarves to capture a troll, than for trolls to capture a dwarf. Being a veteran of 0 games, I cannot suggest a pair of numbers. But I think I'd make the rule something like:

if one player deems the game finished (i.e. each side can avoid captures), but the other side does not agree, the second player will have a limited number of moves in which to make a capture or accede to the current score. The number will be X, if he's playing the dwarf side, or Y if he is playing the troll side. Having been refused the end, however, the first player may continue the game if the second players attempts at capture have created new opportunities for player one.


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Mazur, Resident Hexameter, 2197 Endless street, Ankh-Morpork.

Hey! I'm getting better at this!


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