Obvioudly a computer thud opponent will probs be a long way down the "LIST"
for development, so iwas wondering how one goes about developing something like this. Is it particularly complex? Is certain software needed? Could a rookie such as myself do it with direction?
Any thoughts appreciated...











Some time ago I had a go at making one with "Zillions of Games", a programmable A.I. for board games.
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The problem with that was, the rudimentary command set was designed for games that either checkmate, or loose because you are out of pieces.
I could not find a way of telling it the delicacy of Thud's counting, and rematching. So eventually I ended up with a reasonable Troll opponent, but a nearly suicidal dwarf one, since the A.I. only knew that "as long as I have a single dwarf remaining, I'm still winning"
hmm... well I prefer to play as dwarves anyway! Was it complicated to do? How can someone get this program?
Plateau? What does that make aristotle? Aristoner? Wait he didn't do drugs...