I've sufferened a veritable flood of emails from these two longsuffering and helpful players, who've assidiously itemised each and every bug they've experienced with Thud, sending me logs and screenshots and stuff.
So that's what I'm working on now, while I've no clients clamouring to get me to do other code for the time being. Trying to make the game server more stable instead.
I'm also going to see what I can do to et the chat area resizing automagically in some kind of sensible way, hopefully striking a balance so that the font size remains legible, and the number of text columns stays sesible. Or maybe letting it resize the number of columns, and letting the user set the font size. Or something.
I learned a few days back, though, that macs and PCs have a different definition of a font point (and, come to that, of an inch). I bet Linux does too. Grrr.
If anyone has anything they think should be also considered really high priority (or indeed, any suggestions for later) please do suggest them ![]()












Nemesis, eh? Well, how about that, Alex?
Nah, it probably has to do with the fact that Alex and me meet on an almost daily basis. You tend to notice bugs when you use the serv that often.
And when you're in the seventh "half" of game 1064, after six resigns, and the Thud Rock is gone, Trolls get first move (and second and third...), and you miss entire chats; you start to wonder out loud: would Dewi like to know about this?
Nemesis, eh? Well, how about that, Alex?
I am sorry about the 3 meg bmp printscren files it was a mistake allright mickeysoft forgot that i prefer jpgs it was not a D.O.S. attempt honest i did wonder why my email was haveing problems sending them until oograh pointed out what i was accidently doing tho.
SANEAlex who must rememeber 24 bit bmp printscreens not a goood idea!!!!
I honestly wouldn't worry - brouadband is lovely, as is gmail - neither complained at all, I wouldn't have noticed if you hadn't said
Not sure if "nemeses" is the correct plural of "nemesis", but it felt right, so there
I will try to get the undead zombie game 1064 killed for you!
Not sure if "nemeses" is the correct plural of "nemesis", but it felt right, so there
Did to me as well. Now it just depends on deciding on what or who is Nemeses to whom or what
. Concensus over here (with "here" being Alex and me in Gameserv) is that it's not us, but we're open for discussion
.
, and we resigned, did one move exactly, resigned again, did one move, resigned, and quit.
?
Our latest adventures in Koom Valley were very interesting indeed. Another older game (yes, 1064 WAS killed, thanks) proposed a resume after we had resigned both sides the day before.
At first it said I was dwarfs, but it changed its mind after I hit refresh. Same at Alex' side. But then Alex was only able to move Trolls, and for the fun of it he did. That gave me the opportunity to move dwarfs, and so I did.
After refresh, lo and behold, my dwarf was back at original position, but Alex' Troll was not. So we started experimenting. Would Alex be able to capture dwarfs (he was), and would I be able to capture Trolls (ditto)?
But what would refresh do? Here's what: the capturing dwarf was moved back to its original position, and the Troll was back on the board. Captured dwarfs were not....
That's when we decided this was too much fun for one go
That helped, we are now in a new game, 1293 IIRC. I wonder what tomorrow wil bring us
Now, all jest aside, I hope this will help. I still feel Gameserv is something of a Troll. One, two, many, lots. It's after two (resigns, that is) that the trouble starts. First many, then lots (
sorry, couldn't resist the urge).
PS: you might wonder: "but why don't they just hit 'new game' instead of 'resume' when asked to resume?" Here's why: refresh, or Gameserv itself after a couple of moves, brings us back to the old game, WITH any moves played BEFORE we hit refresh (provided there were Trolls and/or dwarfs to move on the old board in the positions we moved on the new board (do I still make sence?)).
Oooh - I didn't know that about new game.
This definitely /is/ all really useful and I can't thank the both of you enough for the careful and detailled reportage you've been giving me of the bugs
At the moment the test version of the client isn't working at all at all (textareas are broken completely because I'm rewriting them), so I can't fix those bugs just yet.
But I'm hoping to have the clientside parts of those bugs fixed in the next update whenever I can get it out, then ix the serverside parts of it afterwards.