I think it would be cool when we create a level sytem for thud games.
I have two ideas how we could make it:
1.)For each won game one point (not thudpoints).You can see the won games in per cent.
2.)For each dwarf 1 point,for each troll 4 points (I know you know that).You can see the points after the name/thudpoints.
What do you think??PLease give me feedback!
Wizz











Re: level system at thudgame
i think there is nobody thinking anything
Science is a differential equation. Religon is a boundary condition.
Alan Turing
Re: level system at thudgame
y has u not welcomed me back fool? why? why!?
That ain't no English I ever dun heard!
Re: level system at thudgame
why wasn't the first thing you did replying to our games?
i thing we all are happy you are back!
you could write a few lines about your trip
(and about the level system to be not off-topic)
Science is a differential equation. Religon is a boundary condition.
Alan Turing
Re: level system at thudgame
good point
well I took a trip to the text book and studied for my tests and then went to sydney. not exactly the holiday of a lifetime but I had foxtel.
and the level system is a good idea i think i had a similar one...oh yes, everyone should be worth 1 point and form there, there should be 2 values, one for the numer of people you've beaten and one number which would work like everytime you beat sum1 you get their points so if two ppl play each worth 1 pt then the winner has 2 points because he adds the loser's ones onto his own...then if he is beaten then his oppoens would add 2 points because he is worth more because he plays better if that makes sense.
That ain't no English I ever dun heard!
Re: level system at thudgame
i like the idea, but 1 point each time seems a bit too little. i suggest 5 points.
and what happens to the loser? does his\her points fall to zero or stay the same?
PEOPLE'S WHOLE LIVES DO PASS IN FRONT OF THEIR EYES BEFORE THEY DIE. THE PROCESS IS CALLED "LIVING".
--
Here's a llama, There's a llama, And another little llama,
Fuzzy llama, Funny llama, Llama llama, Duck.
- Oscar Wilde.
Re: level system at thudgame
you misunder stand. every one starts with 1 point and each time they win they gain the number of points their opponent has so this should represent the caliber of their victories. You don't lose but you also have a counter telling you how many time they won/lost
That ain't no English I ever dun heard!
Re: level system at thudgame
y has u not welcomed me back fool? why? why!?
Sorry...I didn't click on every topic.. not enough time...SORRRRRRY!
DON'T KILL ME...couldn't you kill the others first please???
I like Sergeant Lettuce's idea..maybe it could work!!(??)Maybe...
Wizz
My magic is bigger than my brain...
Re: level system at thudgame
guess who's back as well?!?!?!?!
i think that you gain the amount of points you beat your opponent by,so say i beat sgt l like 24-2 [most likely] then i get 22 points
_O_
ll( )ll
_] [_
Re: level system at thudgame
but beating say magrat by a 20 pt margin is much better than beating say a total noobie by the same amount.
That ain't no English I ever dun heard!
Re: level system at thudgame
with your skills my dear foe you won't be beating anyone by 20 points
_O_
ll( )ll
_] [_
Re: level system at thudgame
I do in my dreams
That ain't no English I ever dun heard!
Re: level system at thudgame
good for you,but that's all they'll remain,dreams
_O_
ll( )ll
_] [_
Re: level system at thudgame
maybe both of you should talk less and play more, that your skill can improve
Science is a differential equation. Religon is a boundary condition.
Alan Turing
Re: level system at thudgame
well that's oe theory...I need to open those...I saved them in applix
That ain't no English I ever dun heard!
Re: level system at thudgame
now matter how much you practice sgt l,i shall always defeat thee and thine lettucy brethren
_O_
ll( )ll
_] [_
Re: level system at thudgame
What's on with this idea???
My magic is bigger than my brain...
Re: level system at thudgame
i think lee is planning something. but you'd have to ask him.
When we remember we are all mad, the mysteries disappear and life stands explained. – Mark Twain
Save the rats, eat a dwarf!
Re: level system at thudgame
but beating say magrat by a 20 pt margin is much better than beating say a total noobie by the same amount.
So is that you writing the algorithm, then? I'll bet the admins will be chuffed by that
But it isn't as simple and binary as you say, is it? Where is the cut-off? Do you get x amount of extra points for beating Magrat and x+1 points for beating a Thudmeister and x-3 points for beating someone who was relatively but not absolutely new and x-5 points for beating a total n00b? And why would anyone play a newbie if they hardly earned any points for it? Wouldn't this relegate newbies to always being newbies?
It's a nice idea but without a lot of development behind it.
Re: level system at thudgame
i believe i posted a previous comment n this, perhaps you should read it
the idea is that everyone starts off even and then the morepeople you beat the higher your value, if you beat people who were laready victorious then you inherit a larger amount ofpoints (the exact mathematical scheme was posted previously) albeit it isn;t perfect so i'm working onit but it isn't that hard
people who play newbies wouldn't earn as much as if they played an experienced player but they play for the fun of the game besides new peole who play new people will still gain points for thir victories.
give me another day and ill give you a bettermathematical basis
That ain't no English I ever dun heard!
Re: level system at thudgame
the idea is that everyone starts off even and then the morepeople you beat the higher your value, if you beat people who were laready victorious then you inherit a larger amount ofpoints (the exact mathematical scheme was posted previously) albeit it isn;t perfect so i'm working onit but it isn't that hard
Hmmm, maths isn't the difficulty but fairness: where do you set the cutoff levels, etc.
Having said that it's a good idea and we had thought of something like this combining sort of tennis leagues, football leagues, golf, baseball, Formula-1 etc. and combining good points of some/all of them.
But at the end of the day, if we're ranking people into categorical divisions there has to be a clear rule for promoting and relegating above and below the line. So we would be interested to hear how you all think this should be done....
So, whaddya think?
Lee Alley
"I could tolerate a world of demons for the sake of an angel"
Re: level system at thudgame
hang on, i have maths next so i'll do it there...unless i have to do my quantum mechanics pre-labs..i'm doing the photoelectric effect experiment today...yay! always did like that one
That ain't no English I ever dun heard!
Re: level system at thudgame
sorry i havnt read half of these posts so if i repeat anything sorry.
i think that a win is 10 point things 4 is a draw and 0 if you lose, and they wouldnt be points as in thudpoints but as i think someone said legue points..
Angua
You believe but what you see
You receive but what you give...
Re: level system at thudgame
but winning by 2 is less valuabel than winning by 20
and winning against someoene with many points (a clear habitual victor) is more impressive and as such deserves more..otherwise ppl would only ever play weak players cos there's a higher chance of losing against a veteran but no compensation for the risk
That ain't no English I ever dun heard!
Re: level system at thudgame
we could have a system similar to the system of the 'Götterhämmerung'
if we are allowed to copy from Death.
so you get 4 points(or 10 like angua said) for winning
2 point for a draw (or 4 l.a.s.)
and lose 1 point for losing (or 0 l.a.s.)
plus
extrapoints for whom you are playing
so you get 1 extrapoint for every level our opponent is better
and you get -1 extrapoint for every level our opponent is weaker
now on 'Götterhämmerung' you get stylepoionts for a perfect round so maybe we could add something like
- for not losing a troll while playing you get 10 stylepoints
- for winning with a diffenence of 15 and more you get 5 stylepoints
rules
- you cannot lose points if you were victourious
- stylepoints are added after using the first rule
that is the idea of the 'Götterhämmerung'-point-system
understand it? like it?
Science is a differential equation. Religon is a boundary condition.
Alan Turing
Re: level system at thudgame
if you use the link, it is item XVII (17).
Science is a differential equation. Religon is a boundary condition.
Alan Turing
Re: level system at thudgame
hmm, sounds simil;ar to mine...i'l go wiht that
That ain't no English I ever dun heard!
Re: level system at thudgame
what about if groups were made,like team efforts,constructor championships in F1,individual points count to team aswell,but you make the teams according to ability,so each team has an even chance,say a thudmeister in each team or some such,dunno,just throwing ideas around
_O_
ll( )ll
_] [_
Re: level system at thudgame
and in what way does this help...ANYTHING? what interests us is how good each individual perosn is, and while your idea does not rue out that possibility entirely it does not help. u are convoluting the information to basically approach giving everyone the average score of all the members, the other end of the spectrum is what we want
That ain't no English I ever dun heard!
Re: level system at thudgame
not really,if we're in groups then it adds a twist to it,individual points will still be done seperately,but group points makes it more interesting at the same time
_O_
ll( )ll
_] [_
Re: level system at thudgame
we can make the groups like in the "new DW game" topic, according to the username - UU, the watch, Death family etc.
PEOPLE'S WHOLE LIVES DO PASS IN FRONT OF THEIR EYES BEFORE THEY DIE. THE PROCESS IS CALLED "LIVING".
--
Here's a llama, There's a llama, And another little llama,
Fuzzy llama, Funny llama, Llama llama, Duck.
- Oscar Wilde.
Re: level system at thudgame
some good ideas, however i think that there is some problems.
1. It would make it very complicated, spesh if you were a new member
2. How do we know who is a good player? i know a lot of new people who are very good.
3. I think that the best way to learn is by playing more expericanced people, but the more experianced people wouldnt want to play a newbie because they lose points.
I think the best way to do it is the simple way of, winning, losing and a draw, and you get points or no points for that, that was new people to the site would understand it, and it wouldnt over complicate things
Thats just my thoughts though
Angua
You believe but what you see
You receive but what you give...
Re: level system at thudgame
1. It would make it very complicated, spesh if you were a new member
2. How do we know who is a good player? i know a lot of new people who are very good.
3. I think that the best way to learn is by playing more expericanced people, but the more experianced people wouldnt want to play a newbie because they lose points.
I think the best way to do it is the simple way of, winning, losing and a draw, and you get points or no points for that, that was new people to the site would understand it, and it wouldnt over complicate things
Thats just my thoughts though
Angua
I agree
I mean Kasparov didn;t win his title trough "twists" and teams and creative accounting...leave that for the crapy production line american game shows. one player's skill is ONE PLAYER'S SKILL
That ain't no English I ever dun heard!
Re: level system at thudgame
why don't we talk about YOUR skill for a bit...what happened to our ga`me?
_O_
ll( )ll
_] [_
Re: level system at thudgame
the idea is that everyone starts off even and then the morepeople you beat the higher your value, if you beat people who were laready victorious then you inherit a larger amount ofpoints
people who play newbies wouldn't earn as much as if they played an experienced player but they play for the fun of the game besides new peole who play new people will still gain points for thir victories.
We're a bit disappointed in the lack of discussion about this and. We just had a chat about it and the ideas we discussed were amazingly similar to the Sarge's above (snippage excluded).
Some other ideas were having divisions and the players in the top division would be invited to play in the Thudmeisterschaft (tournament) every year.
Everyone's standings would revert to zero at the end of the Thudmeisterschaft so everyone starts equally; newbies and Thudmeisters alike.
Points would be secondary to playing - you'd get points for playing (and we like the idea of more points for top division players playing newbies!) but points are secondary to, and have nothing to do with league standings. League standings come about purely on the basis of winning games and whom you win against (kinda like tennis).
What do you think of these?
What other ideas are there out there?
Lee Alley
"I could tolerate a world of demons for the sake of an angel"
Re: level system at thudgame
that sounds a lot more well thought through than what we were rambling on about.i don't really see too much of a problem there,but we'd have to work out points systems to work out rankings as well as divisions
_O_
ll( )ll
_] [_
Re: level system at thudgame
maybe, umm, something like: you get X points for playing against someone from division A, you get Y points if you win. in the beggining everybody is in the same division, but after you get Z points you can enter the higher division. the 8 or 16 players with the highest ranks get invited to the championship (im not sure how many rounds do you do). does that sound reasonable?
PEOPLE'S WHOLE LIVES DO PASS IN FRONT OF THEIR EYES BEFORE THEY DIE. THE PROCESS IS CALLED "LIVING".
--
Here's a llama, There's a llama, And another little llama,
Fuzzy llama, Funny llama, Llama llama, Duck.
- Oscar Wilde.
Re: level system at thudgame
i think there'd be like maybe only 4 people in the top league
_O_
ll( )ll
_] [_
Re: level system at thudgame
i think there'd be like maybe only 4 people in the top league
Hmmm, with 1500 members we can surely do better than that
What about anyone who played a game logged in would be placed into the league and the league would be divided up evenly (top 25%, next 25% and so forth)?
Would you gain places by games won divided by total games played played and should we factor in what division the person you played against was in (so lower division players gain more/lose less by playing higher division players and vice versa)?
Should total number of games be a factor?
And just to reiterate: points don't have anything to do with it
Lee Alley
"I could tolerate a world of demons for the sake of an angel"
Re: level system at thudgame
ummm.... 1 sec... wait for it.... *understanding dawns* yeah! that sounds good!
PEOPLE'S WHOLE LIVES DO PASS IN FRONT OF THEIR EYES BEFORE THEY DIE. THE PROCESS IS CALLED "LIVING".
--
Here's a llama, There's a llama, And another little llama,
Fuzzy llama, Funny llama, Llama llama, Duck.
- Oscar Wilde.
Re: level system at thudgame
i think there'd be like maybe only 4 people in the top league
Hmmm, with 1500 members we can surely do better than that
What about anyone who played a game logged in would be placed into the league and the league would be divided up evenly (top 25%, next 25% and so forth)?
ok,sorry bout the earlier suggestion,in retrospect a bit silly...but anyway,the league being broken up into groups by way of players that've actually played thud here is a good idea.maybe send an email to each former player just to let them know,if possible,just to get awareness out.
Would you gain places by games won divided by total games played played and should we factor in what division the person you played against was in (so lower division players gain more/lose less by playing higher division players and vice versa)?
good ideas all round.
Should total number of games be a factor?
definitely,say someone plays 2 games and wins both then they're 2/2,rather than someone who's played 20 games who's 17/20.maybe put a minimum amount of games in for people to be eligible for consideration.
also maybe set up league games if people are willing,not like you want to force people to play,but if they're willing to play randomised games it might be a good idea.
_O_
ll( )ll
_] [_
Re: level system at thudgame
To be honest i think this is way to compicated, with the more points if you win against an experianced player, groups, legue tables, i just feel that it is way to complicated just to play a game of thud, all i come on here for is to play thud, and am not to bothered if i lose or win just for the fun, but that is just my opinion, it could be good and work well, but it is a lot of work finding out who is a newbie who is more experianced and i just dont feel that it would work, i still think that it should be points for games won and draw but you get nothing for losing and i will stick by that.
Angua
You believe but what you see
You receive but what you give...
Re: level system at thudgame
To be honest i think this is way to compicated, with the more points if you win against an experianced player, groups, legue tables......it is a lot of work finding out who is a newbie who is more experianced...
That's OK dear; that's why we're here working day and night for you so that the system will do all this for you. all you have to do is play lotsa Thud. You don't have to work out anything
If you don't care what happens or where you end up we'll keep it to ourselves. We don't want to tell the system and hurt its feelings, now do we?

)
--
(I think the words you're looking for are "patronising git!"
Lee Alley
"I could tolerate a world of demons for the sake of an angel"
Re: level system at thudgame
To be honest i think this is way to compicated, with the more points if you win against an experianced player, groups, legue tables......it is a lot of work finding out who is a newbie who is more experianced...
That's OK dear; that's why we're here working day and night for you so that the system will do all this for you. all you have to do is play lotsa Thud. You don't have to work out anything
If you don't care what happens or where you end up we'll keep it to ourselves. We don't want to tell the system and hurt its feelings, now do we?

)
--
(I think the words you're looking for are "patronising git!"
in other words dear little one,leave it to the big boys
_O_
ll( )ll
_] [_
Re: level system at thudgame
To be honest i think this is way to compicated, with the more points if you win against an experianced player, groups, legue tables......it is a lot of work finding out who is a newbie who is more experianced...
That's OK dear; that's why we're here working day and night for you so that the system will do all this for you. all you have to do is play lotsa Thud. You don't have to work out anything
If you don't care what happens or where you end up we'll keep it to ourselves. We don't want to tell the system and hurt its feelings, now do we?

)
--
(I think the words you're looking for are "patronising git!"
in other words dear little one,leave it to the big boys
You believe but what you see
You receive but what you give...
Re: level system at thudgame
ok, i'm still not getting why we have to create a ridiculous points system which serves only to give you numbers that refelct about 0% of /your/ playing skill. y not just find a way to award points to ppl individully based on the calculated merit of their game...posibly even divide by the number of games they play so that everyone has a niice number telling them how good they are over all.
That ain't no English I ever dun heard!
Re: level system at thudgame
but you can't judge every game by looking through things to see how well someone'sdone,why not just make it that the points you beat a player by,no matter how much further above you the player is,are the points you get,maybe if you play like a high level player you can double the points,and if you play a newbie then you cut the points in half
_O_
ll( )ll
_] [_
Re: level system at thudgame
umm, well, I caould agree to that
That ain't no English I ever dun heard!
Re: level system at thudgame
wow,is that like some sort of concession by sgt l?
_O_
ll( )ll
_] [_
Re: level system at thudgame
but you can't judge every game by looking through things to see how well someone'sdone,why not just make it that the points you beat a player by,no matter how much further above you the player is,are the points you get,maybe if you play like a high level player you can double the points,and if you play a newbie then you cut the points in half
*sigh* but if a experianced player loses points for playing a newbie why would they want to play them? then there will be a split in the people playing, experianced people and newbies, and i feel that experianced playes shouldnt have there points halfed becuase they are playing a newbie, when they are helping out the newbie and giving them tips and advice...
Angua
You believe but what you see
You receive but what you give...
Re: level system at thudgame
lol!!! That's the spirit!!
*sigh* but if a experianced player loses points for playing a newbie why would they want to play them? then there will be a split in the people playing, experianced people and newbies, and i feel that experianced playes shouldnt have there points halfed becuase they are playing a newbie,..
OK, firstly, at the risk of repeating what I told Bill D and others, points don't have anything to do with it!!! It's not you, we just want to separate points (site money) from league standings (position and status).
What we thought to do would be to add a few points on to experienced players who play newbies. if they lose they'll lose position in the standings but not points.
...when they are helping out the newbie and giving them tips and advice...
Indeed! Hence the point bonus. BUT, we have a cunning plan as well - teams or cities, or clans (no, we won't call them clans: that's such a 2-dimensional boy-cliche!) or guilds or whatever. These will have to bid on newbies and try to get them to join their club and play for them and they will be well-rewarded for greeting and recruiting and training and treating them well. Or so goes the idea... Whadda you all think???
Lee Alley
"I could tolerate a world of demons for the sake of an angel"