KOOM VALLEY THUD
Every Koom Valley Day dwarfs and trolls from around the Disc gather at the original site of the battle. But this is not for any feeble re-enactment but another serious attempt to settle old scores.
On this occasion the dwarfs are trying to escape from Koom Valley with the Rock. They believe that one of the ancient magical talking cubes they have been seeking for years is hidden in it.
The trolls are trying to stop them, not because they know what may be in the Rock, but because they object to the dwarfs removing any large lump of stone, which may indeed, be some troll
Koom Valley Thud rules












Politely asking permission to post the original doc, with pictures for setup and all, on my site?
Re: Koom Valley Thud rules
KOOM VALLEY THUD
A troll may be moved one, two or three squares in any straight line, horizontally, vertically or diagonally.
....
Captures
A troll captures a dwarf by trampling over it. It moves in a straight line from a square next to the dwarf, through the square the dwarf is on and lands on the empty square immediately beyond. The trampled dwarf is removed from the board.
Several captures may be made in one move and a change of direction is allowed between captures.
From this I take it if the troll moves three squares... to an empty square behind a line of two drawves they are tramplesd and removed from the board... yes/no?
How does the change of direction work? thought trolls could only move in a straight line?
And I take it shoving is out... troll being limited to three squares a move?
Re: Koom Valley Thud rules
It moves in a straight line from a square next to the dwarf,
From this I take it if the troll moves three squares... to an empty square behind a line of two drawves they are tramplesd and removed from the board... yes/no?
No, at least where the three squares is concerned. Yes to the rest of the question.
How does the change of direction work? thought trolls could only move in a straight line?
And I take it shoving is out... troll being limited to three squares a move?
I've just sent you the original doc Becky gave me, by email. It's got diagrams which explain everything a lot better than just words.
edit: and after emailing with Becky about this, I've uploaded the doc to my pages for everyone to download. Have a look at my downloads page.
Koom Valley ThudBoard
Hiyall,
Just letting you know that you can use ThudBoard for the Koom Valley rules too, see the new release in the ThudBoard section of this forum.
Ciao, Marc.
Hi,
I did the German translation of the rules and stumbled apon one thing that seems not to be written in the clearest possible way. I was asked this question by some other players who read my translation:
Several captures may be made in one move and a change of direction is allowed between captures.
Several as in "3 at max" or several as in "I can get all the dwarves in one move if they stand at the right squares"?
The diagram is no help here because it shows one troll capturing 3 dwarves...
Several as in as many dwarves as are within reach of the troll:
that troll could move to
taking all the dwarves there
"LOOKS PERFECTLY LOGICAL TO ME"
That would be "Thud" not "Koom Valley Thud"
Mr Scrub? This is Koom Valley Thud...
The answer is yes, you can take as many dwarfs as you can jump over in one move, just not in the graph Mr Scrub provides.
Trolls capture as in checkers, except that they have greater flexibiility in choice of direction.
When no other information is given "several " is usualy not considered to have a hight bound.
On a related note; Can trolls jump dwarves without capturing?
No piece may jump over any other piece including the rock.
A troll captures a dwarf by trampling over it. It moves in a straight line from a square next to the dwarf, through the square the dwarf is on and lands on the empty square immediately beyond.
Captures are not compulsory.
serves me right for trying to answer while I should be paying attention to lessons...
"LOOKS PERFECTLY LOGICAL TO ME"
On a related note; Can trolls jump dwarves without capturing?
Captures are not compulsory.
That means that you don't have to make the capturing move but if you move over the dwarf it is captured.
So a dwarf ending his move by sandwithcing a troll can not elect to leave the troll standing?
I agree with your interpretation, if not the wording.
But, the rules can be interpreted the other way as well.
E.g. when you make a capturing move, actually performing the capture is optional.
The thing is, you can't make a legal move as a Troll by jumping over a Dwarf, as that is not allowed unless you capture the Dwarf.
As a Dwarf, you can make a legal move which sandwiches a Troll, so then you can decide not to make the capture.
At least, that's what I think
Ciao, Mc!
Would be nice to have some official word on our interpretations so we all play the same game
I'd have to agree with Mc, as it states in the rulebook:
"Since dwarfs are heavily armoured and trolls are solid rock, no peice can pass through a square containing any other piece."
Therefore, in Koom Valley Thud, a troll would have to trample the dwarf - it couldn't pass through it or jump over it.
I'd have to agree with Mc, as it states in the rulebook:
"Since dwarfs are heavily armoured and trolls are solid rock, no peice can pass through a square containing any other piece."
Therefore, in Koom Valley Thud, a troll would have to trample the dwarf - it couldn't pass through it or jump over it.
Our masked guest is correct as we have it also from the mouth of Trevor Truran himself, as said to Dewi and myself yesterday evening at the Thudfest in Wincanton: "Takes are not compulsory but if you do choose to trample a dwarf s/he is considered taken."
Now I thought I closed all fora posting to un-registered users*.
Off to check....
* apologies to our most helpful guest but we've had a plague of comment spam on the forum lately
I asked Trevor about this at the meetingy thingus, and his reply was that if a troll jumps over a dwarf, you can't leave the dwarf, but if a dwarf sandwiches a troll, you can leave the troll.
The logic behind that being, I think, that a jump can only ever be a take, but sometimes a move is just a move.
In related news, in regular thud, a troll must take at least one of the dwarfs it lands ajacent to, IF it moves more than one square. Moving one square could again be just a move, not a shove.